I’m a well-experienced artist with a passion for modeling and texturing hard-surface, environments, vehicles and props used in the Games & Entertainment industry. My experience ranges from Game development, Architecture, to the Entertainment industry.
I’m a highly motivated, creative artist with a drive to stay on the technological front of the modeling and Texturing. Over the past 10 years, I’ve acquired in-depth knowledge of Game Designing and worked on numerous AAA game titles like The Walking Dead, Forza Horizon 3, and Batman Arkham Knight just to name a few.
I enjoy working in a team environment that is committed to delivering the highest level of results, as well as can handle projects independently.
Skills and Tools:
Autodesk 3ds Max
Autodesk Maya
Pixologic Zbrush
Substance Painter
Substance Designer
Quixel Suite
Xnormal, Crazybump
Marmoset Toolbag
Adobe Photoshop
Unreal Engine 4
Adobe After-effects
Adobe Lightroom
Headus UVLayout
KeyShot
Mental-ray
V-Ray
I work extremely hard to sharpen my skills and expand my knowledge base all the time. I truly hope you enjoyed my hard work.
Clients
Leave a comment, feedback, and awesome Job Offers through my contact page.